diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 223a436..7e26ea2 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-03-30T15:55:08.986Z
+date: 2023-03-31T08:40:40.928Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -544,10 +544,17 @@ dateCreated: 2023-02-22T16:48:17.330Z
Floor in first room entered is trapped with Glyphs
- If any glyph is triggered, the door to stairs downwards will shut and lock. A fireball explosion immediately triggers in the room (DC17 Dex or 8d6 damage. Levitated person fails it), and then wall falls down to reveal Guardians.
- Glyphs cast Levitate. DC17 Con save, or be helplessly left hovering in the air.
- -
+ - Guardians have spears, and aims to attack people with them while staying out of melee range.
+ - The door to the next room has no keyhole or handle. It's nothing to grab onto. Pulling the candlestick mid-bottom opens the door.
+
+
+ 3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)
+ - Cauldrons, chemistry stuff, storage, barrels for curing things in, etc
+
+
+ 4: Multiple arcane preparation areas with ritual sites, smaller in size
+ - Magic item creating area as well.
-
-