docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-02-23T12:55:37.189Z
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date: 2023-02-23T12:56:30.002Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -169,7 +169,29 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>Leather + Cured Leather</li>
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<li>Various ointments</li>
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</ul>
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<p> </p>
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<h2>Floors quick note:</h2>
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<ul>
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<li>0: Enterance</li>
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<li>1: Basic mass-production/research with assistants area</li>
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<li>2: Rest and relaxation area for guests etc. (Level 5/7)</li>
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<li>3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)<ul>
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<li>Cauldrons, chemistry stuff, storage, barrels for curing things in, etc</li>
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</ul>
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</li>
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<li>4: Multiple arcane preparation areas with ritual sites, smaller in size<ul>
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<li>Magic item creating area as well.</li>
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</ul>
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</li>
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<li>5: Huge central ritual site (sun-dial?)</li>
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<li>6: Countermeasure specific test area</li>
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<li>7: Private Quarters</li>
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<li>8: Teleportation circle and private study, private relaxation area.</li>
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<li>.</li>
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<li>-1: Storage area</li>
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<li>-2: Security floor (guardians against anyone passing)</li>
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<li>-3: Countermeasure test area (i.e. small operating model, with measuring and test devices, etc)</li>
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<li>-4: Test subjects / Secret components and stuff related to Countermeasure development here.</li>
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</ul>
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<h2>Floor by Floor</h2>
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<p>Main types of traps (causes):</p>
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<ul>
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