diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 97bea8e..b27e29c 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-02-23T12:55:37.189Z
+date: 2023-02-23T12:56:30.002Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -169,7 +169,29 @@ dateCreated: 2023-02-22T16:48:17.330Z
Leather + Cured Leather
Various ointments
-
+Floors quick note:
+
+ - 0: Enterance
+ - 1: Basic mass-production/research with assistants area
+ - 2: Rest and relaxation area for guests etc. (Level 5/7)
+ - 3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)
+ - Cauldrons, chemistry stuff, storage, barrels for curing things in, etc
+
+
+ - 4: Multiple arcane preparation areas with ritual sites, smaller in size
+ - Magic item creating area as well.
+
+
+ - 5: Huge central ritual site (sun-dial?)
+ - 6: Countermeasure specific test area
+ - 7: Private Quarters
+ - 8: Teleportation circle and private study, private relaxation area.
+ - .
+ - -1: Storage area
+ - -2: Security floor (guardians against anyone passing)
+ - -3: Countermeasure test area (i.e. small operating model, with measuring and test devices, etc)
+ - -4: Test subjects / Secret components and stuff related to Countermeasure development here.
+
Floor by Floor
Main types of traps (causes):