docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-02-23T12:55:37.189Z date: 2023-02-23T12:56:30.002Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
@ -169,7 +169,29 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li>Leather + Cured Leather</li> <li>Leather + Cured Leather</li>
<li>Various ointments</li> <li>Various ointments</li>
</ul> </ul>
<p>&nbsp;</p> <h2>Floors quick note:</h2>
<ul>
<li>0: Enterance</li>
<li>1: Basic mass-production/research with assistants area</li>
<li>2: Rest and relaxation area for guests etc. (Level 5/7)</li>
<li>3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)<ul>
<li>Cauldrons, chemistry stuff, storage, barrels for curing things in, etc</li>
</ul>
</li>
<li>4: Multiple arcane preparation areas with ritual sites, smaller in size<ul>
<li>Magic item creating area as well.</li>
</ul>
</li>
<li>5: Huge central ritual site (sun-dial?)</li>
<li>6: Countermeasure specific test area</li>
<li>7: Private Quarters</li>
<li>8: Teleportation circle and private study, private relaxation area.</li>
<li>.</li>
<li>-1: Storage area</li>
<li>-2: Security floor (guardians against anyone passing)</li>
<li>-3: Countermeasure test area (i.e. small operating model, with measuring and test devices, etc)</li>
<li>-4: Test subjects / Secret components and stuff related to Countermeasure development here.</li>
</ul>
<h2>Floor by Floor</h2> <h2>Floor by Floor</h2>
<p>Main types of traps (causes):</p> <p>Main types of traps (causes):</p>
<ul> <ul>