docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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title: Session56 Moratti Tower Notes
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description:
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description:
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published: true
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published: true
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date: 2023-06-26T14:37:03.501Z
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date: 2023-06-26T14:37:37.408Z
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tags: game-master, session 56, 56
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tags: game-master, session 56, 56
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -1080,9 +1080,9 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<p><strong>Save DC:</strong> 18</p>
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<p><strong>Save DC:</strong> 18</p>
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<p><strong>Actions:</strong></p>
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<p><strong>Actions:</strong></p>
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<ul>
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<ul>
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<li><strong>Multiattack:</strong> The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.</li>
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<li><strong>Multiattack:</strong> The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.</li>
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<li><strong>Enervating Focus:</strong> Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.</li>
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<li><strong>Enervating Focus:</strong> Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.</li>
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<li><strong>Finger of Doom (Recharge 6):</strong> The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 21 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.</li>
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<li><strong>Finger of Doom (Recharge 6):</strong> The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.</li>
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<li><strong>Unarmored Strike:</strong> Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage</li>
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<li><strong>Unarmored Strike:</strong> Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage</li>
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<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage</li>
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<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage</li>
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</ul>
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</ul>
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