diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 3c7c485..72a1e55 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-06-26T14:37:03.501Z
+date: 2023-06-26T14:37:37.408Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -1080,9 +1080,9 @@ dateCreated: 2023-02-22T16:48:17.330Z
Save DC: 18
Actions:
- - Multiattack: The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.
+ - Multiattack: The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.
- Enervating Focus: Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
- - Finger of Doom (Recharge 6): The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 21 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.
+ - Finger of Doom (Recharge 6): The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.
- Unarmored Strike: Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage
- Dagger: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage