docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-04-06 19:09:47 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-04-06T18:55:16.106Z date: 2023-04-06T19:09:46.408Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
@ -573,7 +573,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
</ul> </ul>
</li> </li>
<li>Stairs to 3rd floor:<ul> <li>Stairs to 3rd floor:<ul>
<li>There are <s>pressure plates and</s> trip wires going up the stairs. There are also small holes along each side of the stairs.Triggering them causes the steps to slope, and Grease to start flowing from the sides of the stairs. These can be seen with a DC17 Investigation check. The trip wires can be cut to deactivate them, as they're triggered off of force being applied to them.<ul> <li>There are <s>pressure plates and</s> trip wires going up the stairs. There are also small holes along each side of the stairs. Triggering them causes the steps to slope, and Grease to start flowing from the sides of the stairs. These can be seen with a DC17 Investigation check. The trip wires can be cut to deactivate them, as they're triggered off of force being applied to them.<ul>
<li>When the Grease appears, each creature standing in its area (the entire stairs) must succeed on a DC 14 Dexterity Saving Throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.</li> <li>When the Grease appears, each creature standing in its area (the entire stairs) must succeed on a DC 14 Dexterity Saving Throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.</li>
<li>if you fall prone, you slide back down to the bottom of the stairs. The only thing to grab onto when the stairs are sloped is the door at the top, which is trapped.</li> <li>if you fall prone, you slide back down to the bottom of the stairs. The only thing to grab onto when the stairs are sloped is the door at the top, which is trapped.</li>
</ul> </ul>
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<li>(Adjust as needed)</li> <li>(Adjust as needed)</li>
</ul> </ul>
</li> </li>
<li>Orb at the central table will shoot Chain Lightning at the party if a trap is triggered.</li>
</ul> </ul>
</li> </li>
<li>&nbsp;</li> <li>Door is locked with Arcane Lock on it. DC25 to picklock. AC28 to destroy - failure once means you're unable to break it.</li>
<li>&nbsp;</li>
<li>Floor in first room entered is trapped with Glyphs<ul>
<li>If any glyph is triggered, the door to stairs downwards will shut and lock. A fireball explosion immediately triggers in the room (DC17 Dex or 8d6 damage. Levitated person fails it), and then wall falls down to reveal Guardians.</li>
<li>Glyphs cast Levitate. DC17 Con save, or be helplessly left hovering in the air.</li>
<li>Guardians have spears, and aims to attack people with them while staying out of melee range.</li>
<li>The door to the next room has no keyhole or handle. It's nothing to grab onto. Pulling the candlestick mid-bottom opens the door.</li>
</ul>
</li>
<li>3: Smaller private testing area / preparation area / mixing area / curing area (general area to keep components that need to "stay in solution" for a while to dissolve or turn into proper materials etc)<ul>
<li>Cauldrons, chemistry stuff, storage, barrels for curing things in, etc</li>
</ul>
</li>
<li>4: Multiple arcane preparation areas with ritual sites, smaller in size<ul>
<li>Magic item creating area as well.</li>
</ul>
</li>
</ul> </ul>
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>Floor 4</h3>
<ul>
<li>This is Moretti's personal preparation area. Includes alchemy stations, and areas for preparing materials.</li>
<li>Main aspects:<ol>
<li>Alchemy room<ol>
<li>Alchemy stations. Figure out a few main things they're making here that the Cabal uses regularly<ol>
<li>Polymorph elixirs to keep Moretti polymorphed.</li>
<li>Find a couple more.</li>
</ol>
</li>
<li>Fey drainage area<ol>
<li>Couple of “storage” rooms where magical beings, mostly fey, are being dissected, with their magical body parts being extracted. Instructions written in Sylvan - from Hag Grandmother (Narth). Papers made of a special mixture that only Fey use - basically a substitute for paper that they create.</li>
<li><strong>Two areas: One to drain blood, dissolve, etc. Basically for keeping things that must stay in a certain manner for a while. Other is for processing - such as plucking wings of pixies, dissecting creatures to extract organs high in magic, etc.</strong></li>
</ol>
</li>
</ol>
</li>
</ol>
</li>
</ul>