docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-04-06 18:01:09 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-04-06T17:42:56.200Z date: 2023-04-06T18:01:07.477Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
@ -206,6 +206,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li>a</li> <li>a</li>
<li>Security room<ol> <li>Security room<ol>
<li>Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.</li> <li>Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.</li>
<li>Golems have spears, and throw balls that shatter upon hit, causing Glyph written inside to go off.</li>
</ol> </ol>
</li> </li>
<li>Alchemy room<ol> <li>Alchemy room<ol>