diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html index 9557ba8..58139d5 100644 --- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html +++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html @@ -2,7 +2,7 @@ title: Session56 Moratti Tower Notes description: published: true -date: 2023-04-06T17:42:56.200Z +date: 2023-04-06T18:01:07.477Z tags: game-master, session 56, 56 editor: ckeditor dateCreated: 2023-02-22T16:48:17.330Z @@ -206,6 +206,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
  • a
  • Security room
    1. Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.
    2. +
    3. Golems have spears, and throw balls that shatter upon hit, causing Glyph written inside to go off.
  • Alchemy room