docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-04-06T18:49:07.430Z
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date: 2023-04-06T18:54:37.861Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -590,7 +590,14 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<h3>Floor 3</h3>
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<ul>
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<li>This entire floor is designed to dispose of any and all intruders.</li>
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<li>The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.</li>
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<li>The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.<ul>
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<li>Glyphs can be deactivated. Potential ways to deactivate:<ul>
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<li>On the piano, there are certain Piano Keys that appear to not have any dust on them, while the others do. These keys appear to form 4 cords: A D cord, a E cord, a F cord, and an A cord. Playing them in correct order disables the traps. Incorrect order causes them to trigger.</li>
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<li>Correct order is: F, A, D, E</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>Effects:<ul>
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<li>Door to previous floor: Shuts and locks.</li>
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<li>Glyphs on floor. These cast Levitate on the creature. DC17 Con save, or be helplessly left hovering in the air.</li>
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<li>Tables: 2x</li>
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<li>Rugs of Smoldering: 1x</li>
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<li>Chairs: 4x</li>
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<li>Sofa: 1x. Will block the door.</li>
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<li>Bottles 2x</li>
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<li>Books 4x.</li>
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<li>(Adjust as needed)</li>
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</ul>
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</li>
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<li>Sofa: 1x. Will block the door.</li>
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</ul>
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</li>
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<li> </li>
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