docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-04-06T18:43:23.098Z
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date: 2023-04-06T18:49:07.430Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -589,6 +589,23 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<p> </p>
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<h3>Floor 3</h3>
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<ul>
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<li>This entire floor is designed to dispose of any and all intruders.</li>
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<li>The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.</li>
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<li>Effects:<ul>
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<li>Door to previous floor: Shuts and locks.</li>
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<li>Glyphs on floor. These cast Levitate on the creature. DC17 Con save, or be helplessly left hovering in the air.</li>
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<li>Animated Objects:<ul>
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<li>Armors: 6x Has spears in one hand and hold an Orb in the other. Upon activation, they'll throw the Orb at nearest creature. If it hits, it will shatter, triggering the glyph inside which also casts Levitate. Strategy is for them to spear the intruder out of melee range.</li>
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<li>Tables: 2x</li>
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<li>Rugs of Smoldering: 1x</li>
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<li>Chairs: 4x</li>
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</ul>
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</li>
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<li>Sofa: 1x. Will block the door.</li>
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</ul>
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</li>
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<li> </li>
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<li> </li>
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<li>Floor in first room entered is trapped with Glyphs<ul>
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<li>If any glyph is triggered, the door to stairs downwards will shut and lock. A fireball explosion immediately triggers in the room (DC17 Dex or 8d6 damage. Levitated person fails it), and then wall falls down to reveal Guardians.</li>
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<li>Glyphs cast Levitate. DC17 Con save, or be helplessly left hovering in the air.</li>
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