docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-04-06 18:54:40 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes
description:
published: true
date: 2023-04-06T18:49:07.430Z
date: 2023-04-06T18:54:37.861Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@ -590,7 +590,14 @@ dateCreated: 2023-02-22T16:48:17.330Z
<h3>Floor 3</h3>
<ul>
<li>This entire floor is designed to dispose of any and all intruders.</li>
<li>The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.</li>
<li>The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.<ul>
<li>Glyphs can be deactivated. Potential ways to deactivate:<ul>
<li>On the piano, there are certain Piano Keys that appear to not have any dust on them, while the others do. These keys appear to form 4 cords: A D cord, a E cord, a F cord, and an A cord. Playing them in correct order disables the traps. Incorrect order causes them to trigger.</li>
<li>Correct order is: F, A, D, E</li>
</ul>
</li>
</ul>
</li>
<li>Effects:<ul>
<li>Door to previous floor: Shuts and locks.</li>
<li>Glyphs on floor. These cast Levitate on the creature. DC17 Con save, or be helplessly left hovering in the air.</li>
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<li>Tables: 2x</li>
<li>Rugs of Smoldering: 1x</li>
<li>Chairs: 4x</li>
<li>Sofa: 1x. Will block the door.</li>
<li>Bottles 2x</li>
<li>Books 4x.</li>
<li>(Adjust as needed)</li>
</ul>
</li>
<li>Sofa: 1x. Will block the door.</li>
</ul>
</li>
<li>&nbsp;</li>