docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes
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title: Session56 Moratti Tower Notes
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description:
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published: true
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date: 2023-03-31T08:40:40.928Z
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date: 2023-04-06T16:34:18.873Z
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tags: game-master, session 56, 56
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editor: ckeditor
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dateCreated: 2023-02-22T16:48:17.330Z
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@ -199,6 +199,28 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>-3: Countermeasure test area (i.e. small operating model, with measuring and test devices, etc)</li>
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<li>-4: Test subjects / Secret components and stuff related to Countermeasure development here.</li>
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</ul>
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<p> </p>
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<p>NEW:</p>
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<ol>
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<li>a</li>
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<li>a</li>
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<li>Security room<ol>
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<li>Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.</li>
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</ol>
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</li>
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<li>Alchemy room<ol>
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<li>Alchemy stations. Figure out a few main things they're making here that the Cabal uses regularly<ol>
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<li>Polymorph elixirs to keep Moretti polymorphed.</li>
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<li>Find a couple more.</li>
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</ol>
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</li>
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<li>Fey drainage area<ol>
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<li>Couple of “storage” rooms where magical beings, mostly fey, are being dissected, with their magical body parts being extracted. Instructions written in Sylvan - from Hag Grandmother (Narth). Papers made of a special mixture that only Fey use - basically a substitute for paper that they create.</li>
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</ol>
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</li>
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</ol>
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</li>
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</ol>
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<h2>Floor by Floor</h2>
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<p>Main types of traps (causes):</p>
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<ul>
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@ -352,7 +374,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<ul>
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<li><strong>Bottom-bottom:</strong>
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<ul>
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<li>Rare plants and herbs seem to be picked apart, cut in very particular ways, and partly squeezed and crushed here. The fluids appear somewhat acidic, with bits of plant matter appearing to be dissolving in them. </li>
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<li>Rare plants and herbs seem to be picked apart, cut in very particular ways, and partly squeezed and crushed here. The fluids appear somewhat acidic, with bits of plant matter appearing to be dissolving in them.</li>
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<li>The papers describe how to prepare the fluids, with each of the containers having a different type of fluid in them. They also describe how different plants and herbs should be prepared. Each paper described the process for an individual type of plant or herb.<ul>
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<li>Basically: the plant materials is dropped in the large middle container. The left container contains the finished product, which is fed to using a tube. The 3rd small container contains a catalyst that slowly evaporates (kept slow due to pressure) and feeds the process in the “main container”</li>
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<li>The papers are rather clear that the purpose is to separate the tiny traces of magical energies found within the plants, from the rest of the plant.</li>
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@ -385,7 +407,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>Stone in Urn: <a href="https://wiki.strixhab.net/e/en/HBW/Items/magical/Unstable_magical_bead">Unstable Magical Bead</a>.</li>
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</ul>
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</li>
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<li>The papers seem to describe how to precipitate a solid with a high concentration of magic from a high magical-concentrated liquid - in essence making an even “purer” magical substance. </li>
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<li>The papers seem to describe how to precipitate a solid with a high concentration of magic from a high magical-concentrated liquid - in essence making an even “purer” magical substance.</li>
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<li>The papers also seem to warn that the substance created is not entirely stable, referring to further procedures for how to stabilize it, though said procedures does not appear to be present among the papers.</li>
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</ul>
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</li>
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@ -530,7 +552,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
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<li>if you fall prone, you slide back down to the bottom of the stairs. The only thing to grab onto when the stairs are sloped is the door at the top, which is trapped.</li>
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</ul>
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</li>
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<li>Mephits also spawn. This cannot be avoided unless </li>
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<li>Mephits also spawn. This cannot be avoided unless</li>
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<li>Door to 3rd floor: Trapped with Symbol: Death on it, deals 10d10 Necrotic damage, though only to the person who triggered the trap.<ul>
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<li>The Door isn't locked, so it will slide open slightly if someone pulls the handle to open it.</li>
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</ul>
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