diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html index 7e26ea2..e288c84 100644 --- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html +++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html @@ -2,7 +2,7 @@ title: Session56 Moratti Tower Notes description: published: true -date: 2023-03-31T08:40:40.928Z +date: 2023-04-06T16:34:18.873Z tags: game-master, session 56, 56 editor: ckeditor dateCreated: 2023-02-22T16:48:17.330Z @@ -199,6 +199,28 @@ dateCreated: 2023-02-22T16:48:17.330Z
  • -3: Countermeasure test area (i.e. small operating model, with measuring and test devices, etc)
  • -4: Test subjects / Secret components and stuff related to Countermeasure development here.
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    +

    NEW:

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      +
    1. a
    2. +
    3. a
    4. +
    5. Security room
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      1. Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.
      2. +
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    6. +
    7. Alchemy room
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      1. Alchemy stations. Figure out a few main things they're making here that the Cabal uses regularly
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        1. Polymorph elixirs to keep Moretti polymorphed.
        2. +
        3. Find a couple more.
        4. +
        +
      2. +
      3. Fey drainage area
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        1. Couple of “storage” rooms where magical beings, mostly fey, are being dissected, with their magical body parts being extracted. Instructions written in Sylvan - from Hag Grandmother (Narth). Papers made of a special mixture that only Fey use - basically a substitute for paper that they create.
        2. +
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      4. +
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    8. +

    Floor by Floor

    Main types of traps (causes):