docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-02-23 06:28:07 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes
description:
published: true
date: 2023-02-23T06:19:19.566Z
date: 2023-02-23T06:28:06.440Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@ -111,8 +111,28 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li>Many glyphs, sigils, etc placed around the area. If one does not give pass-phrases etc, they'll be active. If given pass-phrase, they'll deactivate for a time.</li>
</ul>
<p>&nbsp;</p>
<p>Specific Traps and Effects:</p>
<p>&nbsp;</p>
<h3>Specific Traps and Effects:</h3>
<ul>
<li><mark class="pen-green">Guards and Wards (permanent effect)</mark>
<ul>
<li>Materials: Burning Incense. Small measure of brimstone and oil. Knotted string. Small amount of Umber Hulk blood. Small silver rod worth at least 10gp</li>
<li>Effect covers entire tower.</li>
<li>Causes all Doors to be locks as by Arcane Lock<ul>
<li>Arcane Lock: (Materials: 25gp of gold dust, consumed by spell). Becomes locked. Password to suppress spell for 1min. Knock suppresses Arcane Lock for 10 minutes. DC for forcing or breaking open door by force, or pick-locking it, increased by 10</li>
</ul>
</li>
<li>Causes Magic Mouth in several locations<ul>
<li>Components: Small bit of honeycomb. Jade dust worth 10gp which the spell consumes</li>
<li>Triggers on audible or visual conditions within 30ft, which can be as general or detailed as one likes.</li>
<li>Spell remains after effect is triggered, to trigger again later.</li>
<li>Utters message of up to 25 words when trigger condition is met.</li>
</ul>
</li>
<li>Causes entire area to radiate magic.</li>
</ul>
</li>
<li>&nbsp;</li>
</ul>
<h3>Floor 0</h3>
<p>No traps etc</p>
<h3>Floor 1</h3>