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<!--
title: Session56 Moratti Tower Notes
description:
published: true
date: 2023-02-23T06:28:06.440Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
-->
<h2>Items given by Navara:</h2>
<ul>
<li>Gemstones containing spells.<ul>
<li>2x Knock</li>
<li>2x Silence (to be used in conjunction with Knock)</li>
<li>2x Dispel Magic</li>
</ul>
</li>
</ul>
<h2>Abjuration spells with components:</h2>
<ol>
<li>Cantrips:<ol>
<li>Blade Ward (Cantrip) - Resistance to bludgeoning, piercing, and slashing damage</li>
<li>Resistance (Cantrip) - Add d4 to one saving throw<ol>
<li>Material: Miniature cloak</li>
</ol>
</li>
</ol>
</li>
<li>Leveled:<ol>
<li>Absorb Elements</li>
<li><mark class="pen-green">Alarm</mark>
<ol>
<li>Materials: Tiny bell and a piece of fine silver wire</li>
</ol>
</li>
<li>Armor of Agathys<ol>
<li>Material: A cup of water</li>
</ol>
</li>
<li>Ceremony<ol>
<li>Materials: 25gp of powdered silver, which the spell consumes</li>
<li>Mage Armor</li>
</ol>
</li>
<li><mark class="pen-green">Arcane Lock</mark>
<ol>
<li>Materials: Gold dust worth at least 25gp, which the spell consumes</li>
</ol>
</li>
<li>Warding Bond</li>
<li><mark class="pen-green">Counterspell</mark></li>
<li><mark class="pen-green">Dispel Magic</mark></li>
<li><mark class="pen-green">Detect Magic </mark>(technically divination)</li>
<li><mark class="pen-green">Glyph of Warding</mark>
<ol>
<li>Used to make Rugs on 1st Floor</li>
<li>Also if no pass-phrase: Glyphs that make explosions etc.</li>
</ol>
</li>
<li><mark class="pen-green">Magic Circle</mark>
<ol>
<li>Part of Countermeasure testing?</li>
</ol>
</li>
<li>Nondetection</li>
<li>Protection from Enerrgy</li>
<li>Banishment<ol>
<li>.</li>
</ol>
</li>
<li><mark class="pen-green">Circle of Power</mark>
<ol>
<li>Used as part of ritual circles. Large ritual circles are probably a Circle of Power</li>
</ol>
</li>
<li>Dispel Evil and Good</li>
<li><mark class="pen-green">Forbiddance</mark>
<ol>
<li>Prevents teleportation. Permanent effect. Crystals Moretti has allows by-pass specifically at her teleportation circle</li>
</ol>
</li>
<li><mark class="pen-green">Guards and Wards</mark>
<ol>
<li>Cast to cover entire area. Permanent effect</li>
<li>All doors affected by Arcane Lock - unless specifically taken off them.</li>
</ol>
</li>
</ol>
</li>
</ol>
<h2>Floor by Floor</h2>
<p>Main types of traps (causes):</p>
<ul>
<li>Magical Glyphs</li>
<li>Magical Sigils</li>
<li>Non-magical pressure plates</li>
<li>Traps that react to magic being used</li>
<li>Traps that react by being seen or heard. (i.e. trigger if someone comes into view)</li>
</ul>
<p>Main types of effects:</p>
<ul>
<li>Explosions etc</li>
<li>Dispel magic or counterspell is cast in response to spell being cast</li>
<li>Animates objects</li>
<li>Teleportation</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<ul>
<li>Many glyphs, sigils, etc placed around the area. If one does not give pass-phrases etc, they'll be active. If given pass-phrase, they'll deactivate for a time.</li>
</ul>
<p>&nbsp;</p>
<h3>Specific Traps and Effects:</h3>
<ul>
<li><mark class="pen-green">Guards and Wards (permanent effect)</mark>
<ul>
<li>Materials: Burning Incense. Small measure of brimstone and oil. Knotted string. Small amount of Umber Hulk blood. Small silver rod worth at least 10gp</li>
<li>Effect covers entire tower.</li>
<li>Causes all Doors to be locks as by Arcane Lock<ul>
<li>Arcane Lock: (Materials: 25gp of gold dust, consumed by spell). Becomes locked. Password to suppress spell for 1min. Knock suppresses Arcane Lock for 10 minutes. DC for forcing or breaking open door by force, or pick-locking it, increased by 10</li>
</ul>
</li>
<li>Causes Magic Mouth in several locations<ul>
<li>Components: Small bit of honeycomb. Jade dust worth 10gp which the spell consumes</li>
<li>Triggers on audible or visual conditions within 30ft, which can be as general or detailed as one likes.</li>
<li>Spell remains after effect is triggered, to trigger again later.</li>
<li>Utters message of up to 25 words when trigger condition is met.</li>
</ul>
</li>
<li>Causes entire area to radiate magic.</li>
</ul>
</li>
<li>&nbsp;</li>
</ul>
<h3>Floor 0</h3>
<p>No traps etc</p>
<h3>Floor 1</h3>
<ul>
<li>Components are prepared here. Often with the help of apprentices. Raw materials are taken and made into components through distilling, extraction, dissolving, crushing, curing, preserving, etc.</li>
</ul>