docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

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MortenGM 2023-06-26 17:28:18 +00:00 committed by Strix
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title: Session56 Moratti Tower Notes
description:
published: true
date: 2023-06-26T17:27:34.744Z
date: 2023-06-26T17:28:16.584Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@ -1086,7 +1086,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
<ul>
<li><strong>Multiattack:</strong> The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.</li>
<li><strong>Enervating Focus:</strong> Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.</li>
<li><strong>Finger of Doom (Recharge 6):</strong> The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.</li>
<li><strong>Finger of Doom (Recharge 6):</strong> The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.</li>
<li><strong>Unarmored Strike:</strong> Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage</li>
<li><strong>Dagger:</strong> Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage</li>
</ul>
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<ul>
<li><strong>Shift (Bonus action):</strong> Shiftes between material and Shadowfell, near a rift. Leaves behind a Shade if on Material plane.</li>
<li>Shade: One per turn, if a target fails a save against the Lesser Nightwalker, it creates a Shade with HP equal to damage taken from the attack.<ul>
<li>Alternatively, it can pull that target into the Shadowfell.</li>
<li>Alternatively, it can pull that target into the Shadowfell (Charisma save instead of Con save for this). - Have this be on finger of death?</li>
</ul>
</li>
</ul>