diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 4413058..8ed8efd 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-06-26T17:27:34.744Z
+date: 2023-06-26T17:28:16.584Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -1086,7 +1086,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
- Multiattack: The Lesser nightwalker uses Enervating Focus twice, or uses Enervating Focus and Finger of Doom, if available.
- Enervating Focus: Melee Weapon Attack: +8 to Hit. Reach 10ft, one target. Hit: 1d8+5 Necrotic Damage. The target must suceed on a DC 18 Con save or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
- - Finger of Doom (Recharge 6): The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's savbing throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.
+ - Finger of Doom (Recharge 6): The Lesser Nightwalker points at one creature it can see within 300 feet of it. The target musst suceed on a DC 18 Wisdom save or take 2d12 necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.
- Unarmored Strike: Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage
- Dagger: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage
@@ -1094,7 +1094,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
- Shift (Bonus action): Shiftes between material and Shadowfell, near a rift. Leaves behind a Shade if on Material plane.
- Shade: One per turn, if a target fails a save against the Lesser Nightwalker, it creates a Shade with HP equal to damage taken from the attack.
- - Alternatively, it can pull that target into the Shadowfell.
+ - Alternatively, it can pull that target into the Shadowfell (Charisma save instead of Con save for this). - Have this be on finger of death?