docs: update game-master/session-notes/Session70_80/Session71_GeneralNotes

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MortenGM 2024-01-09 17:23:38 +00:00 committed by Strix
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title: Session 71 GeneralNotes title: Session 71 GeneralNotes
description: description:
published: true published: true
date: 2024-01-09T17:14:44.880Z date: 2024-01-09T17:23:37.171Z
tags: game-master tags: game-master
editor: ckeditor editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z dateCreated: 2023-11-27T20:16:01.199Z
@ -192,6 +192,16 @@ dateCreated: 2023-11-27T20:16:01.199Z
<li>Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you &nbsp;to fail a Death Save (such as by taking additional damage) &nbsp;before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.</li> <li>Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you &nbsp;to fail a Death Save (such as by taking additional damage) &nbsp;before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.</li>
</ul> </ul>
</li> </li>
<li>Two-Faced Medallion<ul>
<li>Dealing damage with a spell increases next healing done by a spell by 1d4.</li>
<li>Healing an ally with a spell increases the damage of your next damaging spell by 1d4</li>
</ul>
</li>
<li>Battlemage's gloves<ul>
<li>Gain +1 to Spell Attack Rolls</li>
<li>Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.</li>
</ul>
</li>
</ul> </ul>
<p>&nbsp;</p> <p>&nbsp;</p>
<p>&nbsp;</p> <p>&nbsp;</p>