diff --git a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
index f047dd0..e545c18 100644
--- a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
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@@ -2,7 +2,7 @@
title: Session 71 GeneralNotes
description:
published: true
-date: 2024-01-09T17:14:44.880Z
+date: 2024-01-09T17:23:37.171Z
tags: game-master
editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z
@@ -192,6 +192,16 @@ dateCreated: 2023-11-27T20:16:01.199Z
Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you to fail a Death Save (such as by taking additional damage) before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.
+ Two-Faced Medallion
+ - Dealing damage with a spell increases next healing done by a spell by 1d4.
+ - Healing an ally with a spell increases the damage of your next damaging spell by 1d4
+
+
+ Battlemage's gloves
+ - Gain +1 to Spell Attack Rolls
+ - Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.
+
+