docs: update game-master/session-notes/Session50_60/Session56_MorattiTowerNotes

This commit is contained in:
MortenGM 2023-02-22 16:52:21 +00:00 committed by Strix
parent 6c7dba9d74
commit 13b5466a09
1 changed files with 22 additions and 1 deletions

View File

@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes title: Session56 Moratti Tower Notes
description: description:
published: true published: true
date: 2023-02-22T16:48:17.330Z date: 2023-02-22T16:52:17.763Z
tags: game-master, session 56, 56 tags: game-master, session 56, 56
editor: ckeditor editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z dateCreated: 2023-02-22T16:48:17.330Z
@ -45,6 +45,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
<li><mark class="pen-green">Detect Magic </mark>(technically divination)</li> <li><mark class="pen-green">Detect Magic </mark>(technically divination)</li>
<li>Glyph of Warding<ol> <li>Glyph of Warding<ol>
<li>Used to make Rugs on 1st Floor</li> <li>Used to make Rugs on 1st Floor</li>
<li>Also if no pass-phrase: Glyphs that make explosions etc.</li>
</ol> </ol>
</li> </li>
</ol> </ol>
@ -52,6 +53,26 @@ dateCreated: 2023-02-22T16:48:17.330Z
</ol> </ol>
<p>&nbsp;</p> <p>&nbsp;</p>
<h2>Floor by Floor</h2> <h2>Floor by Floor</h2>
<p>Main types of traps (causes):</p>
<ul>
<li>Magical Glyphs</li>
<li>Magical Sigils</li>
<li>Non-magical pressure plates</li>
<li>Traps that react to magic being used</li>
<li>Traps that react by being seen or heard. (i.e. trigger if someone comes into view)</li>
</ul>
<p>Main types of effects:</p>
<ul>
<li>Explosions etc</li>
<li>Dispel magic or counterspell is cast in response to spell being cast</li>
<li>Animates objects</li>
<li>Teleportation</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
<ul>
<li>Many glyphs, sigils, etc placed around the area. If one does not give pass-phrases etc, they'll be active. If given pass-phrase, they'll deactivate for a time.</li>
</ul>
<h3>Floor 0</h3> <h3>Floor 0</h3>
<p>No traps etc</p> <p>No traps etc</p>
<h3>Floor 1</h3> <h3>Floor 1</h3>