diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 8f18000..32b3dbb 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-02-22T16:48:17.330Z
+date: 2023-02-22T16:52:17.763Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -45,6 +45,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
Detect Magic (technically divination)
Glyph of Warding
- Used to make Rugs on 1st Floor
+ - Also if no pass-phrase: Glyphs that make explosions etc.
@@ -52,6 +53,26 @@ dateCreated: 2023-02-22T16:48:17.330Z
Floor by Floor
+Main types of traps (causes):
+
+ - Magical Glyphs
+ - Magical Sigils
+ - Non-magical pressure plates
+ - Traps that react to magic being used
+ - Traps that react by being seen or heard. (i.e. trigger if someone comes into view)
+
+Main types of effects:
+
+ - Explosions etc
+ - Dispel magic or counterspell is cast in response to spell being cast
+ - Animates objects
+ - Teleportation
+
+
+
+
+ - Many glyphs, sigils, etc placed around the area. If one does not give pass-phrases etc, they'll be active. If given pass-phrase, they'll deactivate for a time.
+
Floor 0
No traps etc
Floor 1