diff --git a/game-master/session-notes/Session80_90/Session84.html b/game-master/session-notes/Session80_90/Session84.html
index 41c88cd..8a80bb6 100644
--- a/game-master/session-notes/Session80_90/Session84.html
+++ b/game-master/session-notes/Session80_90/Session84.html
@@ -2,7 +2,7 @@
title: Session 84
description:
published: true
-date: 2024-09-22T19:26:11.179Z
+date: 2024-09-22T19:29:23.446Z
tags: game-master
editor: ckeditor
dateCreated: 2024-08-11T15:03:17.138Z
@@ -143,13 +143,72 @@ dateCreated: 2024-08-11T15:03:17.138Z
Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.
Glove of Entanglement
-asd
+
+ 1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.
+
+ if the spell hit multiple targets, each target must make the same save.
+
+
+
+
Battlemage's Glove
-asd
+
+ - Gain +1 to Spell Attack Rolls
+ - Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.
+
Chromatic Ring
-asd
-Two-Faced Medallion
-asd
+
+ - Once per day, you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.
+ - You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.
+
+Two-Faced Medallion
+
+ - Dealing damage with a spell increases next healing done by a spell by 1d6.
+ - Healing an ally with a spell increases the damage of your next damaging spell by 1d6.
+
+
+
+ - Gloves of Entanglement:
+
+ - 1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.
+ - if the spell hit multiple targets, each target must make the same save.
+
+
+
+
+ - Will of Concalia
+
+ - Greek Chlamys style mantle. Status symbol among Concalian warriors.
+ - You have resistance to all damage while below 20HP. (Does not reduce damage that brings you below 20 HP, only damage taken while already below 20 HP)
+ - Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you to fail a Death Save (such as by taking additional damage) before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.
+ - The Marcandrians recovered this Mantle from a Concalian Ruin. It was later acquired by the Conciri and brought into their collection for study.
+
+
+ - Two-Faced Medallion
+ - Dealing damage with a spell increases next healing done by a spell by 1d6.
+ - Healing an ally with a spell increases the damage of your next damaging spell by 1d6.
+ -
+
+
+ - Battlemage's gloves
+
+ - Gain +1 to Spell Attack Rolls
+ - Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.
+
+
+ The Helping Hand
+
+ Once per day, you may use your reaction to give another
+
+
+ - Chromatic Ring
+
+ - Once per day, you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.
+ - You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.
+
+
+
+
Ravanelli's Ring
Ravanelli's Archive Emblem