18 lines
446 B
C#
18 lines
446 B
C#
using Mirror;
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using UnityEngine;
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public class MyNetworkPlayer : NetworkBehaviour
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{
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[SyncVar] [SerializeField] private string _displayName = "Missing Name";
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[SyncVar] [SerializeField] private Color _playerColor = Color.black;
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public void SetDisplayName(string newDisplayName)
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{
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_displayName = newDisplayName;
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}
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public void SetPlayerColor(Color newPlayerColor)
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{
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_playerColor = newPlayerColor;
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}
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} |