using Mirror; using UnityEngine; public class MyNetworkPlayer : NetworkBehaviour { [SyncVar] [SerializeField] private string _displayName = "Missing Name"; [SyncVar] [SerializeField] private Color _playerColor = Color.black; public void SetDisplayName(string newDisplayName) { _displayName = newDisplayName; } public void SetPlayerColor(Color newPlayerColor) { _playerColor = newPlayerColor; } }