Assign and sync player name and color on connect

This commit is contained in:
Stedd 2023-09-02 12:56:11 +02:00
parent c4528663ce
commit b03afdea64
4 changed files with 49 additions and 7 deletions

View File

@ -115,6 +115,7 @@ GameObject:
m_Component:
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- component: {fileID: 2811985185363063978}
- component: {fileID: 1756213952929103018}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
@ -155,3 +156,18 @@ MonoBehaviour:
serverOnly: 0
visible: 0
hasSpawned: 0
--- !u!114 &1756213952929103018
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View File

@ -3,15 +3,12 @@ using UnityEngine;
public class MyNetworkManager : NetworkManager
{
public override void OnClientConnect()
{
base.OnClientConnect();
Debug.LogError("Client connected to the server!");
}
public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{
base.OnServerAddPlayer(conn);
Debug.LogError($"Player connected! total connected players: {numPlayers.ToString()}");
MyNetworkPlayer player = conn.identity.GetComponent<MyNetworkPlayer>();
player.SetDisplayName($"Player {numPlayers.ToString()}");
player.SetPlayerColor(new(Random.value, Random.value , Random.value ));
}
}

View File

@ -0,0 +1,18 @@
using Mirror;
using UnityEngine;
public class MyNetworkPlayer : NetworkBehaviour
{
[SyncVar] [SerializeField] private string _displayName = "Missing Name";
[SyncVar] [SerializeField] private Color _playerColor = Color.black;
public void SetDisplayName(string newDisplayName)
{
_displayName = newDisplayName;
}
public void SetPlayerColor(Color newPlayerColor)
{
_playerColor = newPlayerColor;
}
}

View File

@ -0,0 +1,11 @@
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