GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/UIntGameEvent.cs

13 lines
377 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "UnsignedIntGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "uint",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 16)]
public sealed class UIntGameEvent : GameEventBase<uint>
{
}
}