using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "UnsignedIntGameEvent.asset", menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "uint", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 16)] public sealed class UIntGameEvent : GameEventBase { } }