GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/CharVariable.cs

16 lines
465 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class CharEvent : UnityEvent<char> { }
[CreateAssetMenu(
fileName = "CharVariable.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "char",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 7)]
public sealed class CharVariable : BaseVariable<char, CharEvent>
{
}
}