using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class CharEvent : UnityEvent { } [CreateAssetMenu( fileName = "CharVariable.asset", menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "char", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 7)] public sealed class CharVariable : BaseVariable { } }