GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/LayerMaskVariable.cs

17 lines
417 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class LayerMaskEvent : UnityEvent<LayerMask> { }
[CreateAssetMenu(
fileName = "LayerMaskVariable.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "LayerMask",
order = 120)]
public class LayerMaskVariable : BaseVariable<LayerMask, LayerMaskEvent>
{
}
}