using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class LayerMaskEvent : UnityEvent { } [CreateAssetMenu( fileName = "LayerMaskVariable.asset", menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "LayerMask", order = 120)] public class LayerMaskVariable : BaseVariable { } }