GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/Vector3GameEvent.cs

13 lines
378 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "Vector3GameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "Structs/Vector3",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 11)]
public sealed class Vector3GameEvent : GameEventBase<Vector3>
{
}
}