using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "Vector3GameEvent.asset", menuName = SOArchitecture_Utility.GAME_EVENT + "Structs/Vector3", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 11)] public sealed class Vector3GameEvent : GameEventBase { } }