GameDev.CoreSystems/Interfaces/SoDamageableRuntimeSet.cs

10 lines
264 B
C#

using ScriptableObjectArchitecture;
using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/IDamageable")]
public class SoDamageableRuntimeSet : Collection<IDamageable>
{
}
}