Cleanup
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68de921a69
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@ -1,4 +1,3 @@
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.AI;
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@ -1,6 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -40,7 +37,7 @@ public class FlashLight : MonoBehaviour
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{
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CurrentCharge -= _powerDraw * Time.deltaTime;
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CurrentCharge = Mathf.Clamp(CurrentCharge, 0, _maxCharge);
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if (CurrentCharge == 0)
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if (CurrentCharge >= 0)
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{
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FlashLightOff();
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}
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@ -52,6 +49,7 @@ public class FlashLight : MonoBehaviour
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private void FlashLightOff()
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{
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_light.enabled = false;
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_isActive = false;
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}
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private void FlashLightOn()
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@ -1,6 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AmmoPickup : MonoBehaviour
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@ -12,13 +9,13 @@ public class AmmoPickup : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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var ammoBelt = other.GetComponentInChildren<AmmoBelt>();
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var amountBefore = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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int amountBefore = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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if (ammoBelt != null)
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{
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ammoBelt.ModifyBeltCurrentAmmoAmount(_ammoType, _pickupAmount);
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}
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var amountAfter = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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int amountAfter = ammoBelt.GetBeltCurrentAmmoAmount(_ammoType);
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if (amountBefore != amountAfter)
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{
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@ -1,6 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BatteryPickup : MonoBehaviour
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@ -12,15 +9,15 @@ public class BatteryPickup : MonoBehaviour
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{
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print("Battery Pickup" + other);
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var flashLight = other.GetComponentInChildren<FlashLight>();
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var amountBefore = flashLight.CurrentCharge;
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float amountBefore = flashLight.CurrentCharge;
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if (flashLight != null)
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{
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flashLight.ModifyCharge(_pickupAmount);
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}
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var amountAfter = flashLight.CurrentCharge;
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float amountAfter = flashLight.CurrentCharge;
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if (amountBefore != amountAfter)
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if (Mathf.Approximately(amountBefore, amountAfter))
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{
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Destroy(gameObject.transform.parent.gameObject);
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}
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@ -1,5 +1,4 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Weapon : MonoBehaviour
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@ -3,7 +3,7 @@
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"com.unity.cinemachine": "2.8.6",
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"com.unity.collab-proxy": "1.17.2",
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"com.unity.feature.development": "1.0.1",
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"com.unity.ide.rider": "3.0.16",
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"com.unity.ide.rider": "3.0.18",
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.inputsystem": "1.4.2",
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@ -45,7 +45,7 @@
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}
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},
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"com.unity.ide.rider": {
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"version": "3.0.16",
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"version": "3.0.18",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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