FPSGame/Assets/PlayerHealth.cs

51 lines
952 B
C#

using UnityEngine;
public class PlayerHealth : MonoBehaviour, IDamageable
{
[SerializeField] private DeathHandler _deathHandler;
[SerializeField] private float _maxHealth;
[SerializeField] private float _health;
private void Awake()
{
SetHealth(_maxHealth);
}
public float GetHealth()
{
return _health;
}
public float GetHealthFactor()
{
return _health / _maxHealth;
}
public float GetMaxHealth()
{
return _maxHealth;
}
public bool IsProvoked { get; set; }
public void ModifyHealth(float healthChange)
{
_health += healthChange;
if (_health <= 0)
{
_health = 0;
_deathHandler.HandleDeath();
}
}
public void SetHealth(float newHealth)
{
_health = newHealth;
}
public void SetMaxHealth(float newHealth)
{
_maxHealth = newHealth;
}
}