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2 changed files with 48 additions and 32 deletions

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@ -13,7 +13,7 @@ const float DEADBAND_M2_NEG = 90.0;
//Tuning
const float gainScale = 0.75;
const float gainScale = 1;
const float K_SC = 18.5 * gainScale; //Speed controller gain
const float K_TC = 90.0 * gainScale; //Turn controller gain
const float K_OL = 13.0 * gainScale; //Outer loop balance controller gain
@ -65,13 +65,10 @@ void motors() {
IMU.init();
}
if (balancingOn) {
//Calculate wheel angular velocity
motor_ang_vel[0][0] = encoderReaderAngVel(m1Raw, m1RawLast, motor_ang_vel[1][0], PULSES_PER_TURN, WHEEL_DIAMETER, dT_s, filter_gain);
motor_ang_vel[0][0] = encoderReaderAngVel(m1Raw, m1RawLast, motor_ang_vel[0][0], PULSES_PER_TURN, WHEEL_DIAMETER, dT_s, filter_gain);
motor_ang_vel[1][0] = encoderReaderAngVel(m2Raw, m2RawLast, motor_ang_vel[1][0], PULSES_PER_TURN, WHEEL_DIAMETER, dT_s, filter_gain);
//Calculate robot linear and angular velocity
Matrix.Multiply((mtx_type*)inv_Kin, (mtx_type*)motor_ang_vel, 2, 2, 1, (mtx_type*)vel_Matrix);
@ -79,10 +76,12 @@ void motors() {
rem_turn_speed_ref = floatMap(Ps3.data.analog.stick.ly, -128.0, 127.0, -3.75, 3.75);
rem_speed_ref = floatMap(Ps3.data.analog.stick.ry, -128.0, 127.0, -0.35, 0.35);
if (balancingOn) {
// Speed Controller
SC_cont_out = PController(rem_speed_ref, vel_Matrix[0][0], K_SC);
// Balance controller
// Outer loop
OL_cont_out = PController((BALANCE_POINT - SC_cont_out), pitch, K_OL);

View File

@ -103,12 +103,19 @@ void plot() {
i = PackFloat(i, TC_cont_out);
i = PackFloat(i, OL_cont_out);
i = PackFloat(i, ref_IL);
i = PackFloat(i, act_IL);
i = PackFloat(i, error_IL);
i = PackFloat(i, IL_cont_out);
i = PackFloat(i, iError_IL);
i = PackFloat(i, IL_anti_windup);
i = PackFloat(i, speedCmd1);
i = PackFloat(i, speedCmd2);
i = PackFloat(i, vel_Matrix[0][0]);
i = PackFloat(i, vel_Matrix[1][0]);
i = PackFloat(i, motor_ang_vel[0][0]);
i = PackFloat(i, motor_ang_vel[1][0]);
i = PackLong(i, m1Raw);
i = PackLong(i, m2Raw);
}
int PackInt(int _i, int value) {
@ -117,6 +124,14 @@ int PackInt(int _i, int value) {
return _i + 2;
}
int PackLong(int _i, long value) {
data[_i] = (value & 0x000000FF);
data[_i + 1] = (value & 0x0000FF00) >> 8;
data[_i + 2] = (value & 0x00FF0000) >> 16;
data[_i + 3] = (value & 0xFF000000) >> 24;
return _i + 4;
}
union FloatToBytes {
float value;
byte bytes[4];
@ -131,6 +146,8 @@ int PackFloat(int _i, float value) {
return _i + 4;
}
// int PackFloat(int _i, float value) {
// data[_i] = (value & 0x000000FF) ;
// data[_i + 2] = (value & 0x0000FF00)>>8;