|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace AsteroidGame.Entities
|
|
{
|
|
[CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
|
|
public class SStructureBaseList : ScriptableObject
|
|
{
|
|
public List<StructureBase> _structureList;
|
|
}
|
|
} |