Handlers are now using runtime sets instead of owning lists. Entities that are instantiated assign themselves to their respective Runtime sets. Heavily inspired by: https://www.youtube.com/watch?v=raQ3iHhE_Kk https://github.com/roboryantron/Unite2017 |
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ActiveEnemies.asset | ||
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ActiveEntities.asset | ||
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ActiveStructures.asset | ||
ActiveStructures.asset.meta |