33 lines
766 B
Markdown
33 lines
766 B
Markdown
# BASIC CAMERA MOVEMENT
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**Starting with fixed angle WASD movement**
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- Goal: Mouse drag move, Edge move, Move Focus to Pos
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# BUILDINGS
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- Create building base class to have a common interface between all buildings
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- Define building colliders
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## **BUILDING MODE**
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- Set up instantiating prefabs on cursor, with collision detection
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- Primitive Building Menu
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- Stay in build mode if shift is pressed
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# UI
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- Select buildings
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# Infrastructure
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- Buildings should connect to each other to be able to share resources
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# Enemies
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- Enemy Movement
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- Death
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- Aggro
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ENERGY SYSTEM
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- Define Energy Generation and Energy Consumption
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- Energy Transmission
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RESOURCES
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- Create harvestable_object_base
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- Perlin noise random distrobution of resource nodes
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- Discuss resource types |