766 B
766 B
BASIC CAMERA MOVEMENT
Starting with fixed angle WASD movement
- Goal: Mouse drag move, Edge move, Move Focus to Pos
BUILDINGS
- Create building base class to have a common interface between all buildings
- Define building colliders
BUILDING MODE
- Set up instantiating prefabs on cursor, with collision detection
- Primitive Building Menu
- Stay in build mode if shift is pressed
UI
- Select buildings
Infrastructure
- Buildings should connect to each other to be able to share resources
Enemies
- Enemy Movement
- Death
- Aggro
ENERGY SYSTEM
- Define Energy Generation and Energy Consumption
- Energy Transmission
RESOURCES
- Create harvestable_object_base
- Perlin noise random distrobution of resource nodes
- Discuss resource types