23 lines
489 B
C#
23 lines
489 B
C#
using AsteroidGame.CoreSystems;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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public class SoWeaponConfig : ScriptableObject, IWeapon
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{
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[SerializeField] private float _fireRate;
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[SerializeField] private float _damage;
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public float FireRate
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{
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get => _fireRate;
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set => _fireRate = value;
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}
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public float Damage
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{
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get => _damage;
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set => _damage = value;
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}
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}
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} |