using AsteroidGame.CoreSystems; using UnityEngine; namespace AsteroidGame.Entities { public class SoWeaponConfig : ScriptableObject, IWeapon { [SerializeField] private float _fireRate; [SerializeField] private float _damage; public float FireRate { get => _fireRate; set => _fireRate = value; } public float Damage { get => _damage; set => _damage = value; } } }