using UnityEngine; using AsteroidGame.Interfaces; namespace AsteroidGame.Entities.Enemies { public class EnemyBase : MonoBehaviour, IDamageable { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void ModifyHealth(int healthChange) { throw new System.NotImplementedException(); } public void SetHealth(int newHealth) { throw new System.NotImplementedException(); } public void SetMaxHealth(int newHealth) { throw new System.NotImplementedException(); } public int GetHealth() { throw new System.NotImplementedException(); } public int GetMaxHealth() { throw new System.NotImplementedException(); } public float GetHealthFactor() { throw new System.NotImplementedException(); } } }