19 lines
424 B
C#
19 lines
424 B
C#
using ScriptableObjectArchitecture;
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using TMPro;
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using UnityEngine;
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namespace AsteroidGame
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{
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public class SimpleUiVariable : MonoBehaviour
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{
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[SerializeField] private TMP_Text _textMeshPro;
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[SerializeField] private string _prefix;
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[SerializeField] private IntReference _value;
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private void Update()
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{
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_textMeshPro.text = _prefix + _value.Value;
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}
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}
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} |