using ScriptableObjectArchitecture; using TMPro; using UnityEngine; namespace AsteroidGame { public class SimpleUiVariable : MonoBehaviour { [SerializeField] private TMP_Text _textMeshPro; [SerializeField] private string _prefix; [SerializeField] private IntReference _value; private void Update() { _textMeshPro.text = _prefix + _value.Value; } } }