Dev/ScriptableObjectsRefactor #4
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@ -46,7 +46,7 @@ namespace AsteroidGame.Entities
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private void Update()
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private void Update()
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{
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{
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if (Targeter.FindTarget())
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if (Targeter.FoundTarget())
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{
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{
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foreach (var weapon in Weapons)
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foreach (var weapon in Weapons)
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{
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{
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@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
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return TargetEntity;
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return TargetEntity;
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}
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}
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public bool FindTarget()
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public bool FoundTarget()
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{
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{
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if (_activeTargetable == null || _activeTargetable.Count == 0) return false;
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if (_activeTargetable == null || _activeTargetable.Count == 0) return false;
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@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
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private void Update()
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private void Update()
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{
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{
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if (Targeter.FindTarget())
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if (Targeter.FoundTarget())
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{
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{
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foreach (var weapon in Weapons)
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foreach (var weapon in Weapons)
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{
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{
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