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8 changed files with 21 additions and 64 deletions

@ -1 +1 @@
Subproject commit da8824120466499158fc1765333175b865aa0f82
Subproject commit d4790ce4eb5c5acb4a064cb9635f04237154b6c6

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@ -20,17 +20,15 @@ Game Mechanics:
****Game Features****
Onion Design
Identify your core feature and start there and work your way outward where features decrease in importance.
Write down the most important features of the game
1. Base Building:
* Set up infrastructure to defend against enemies and to grow your base.
2. Enemies:
* You have to expand into hostile territory, enemies are a constant threat.
1.
2.
Identify your core feature and start there and work your way outward where features deacrease in importance.
Write down the most important features of ArgonAssault
1. Base Building: Set up infrastructure to defend against enemies and to grow your base.
2. Enemies: You have to expand into hostile territory, enemies are a constant threat.
3.
4.
5.
6.
7.
Additional Features to consider:
1. Factions

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@ -1,11 +0,0 @@
Items have many moving parts and colors. Tron legacy style
satisfying buildup sounds for guns.
Need to create triggers for animation during firing/working/processing events
example: progressive charge up of railgun
* humming sound during coil charge
* stream from pre-cooling rails
* satisfying firing of projectile
Placing buildings in Satisfactory gives me a great sense of scale, you feel that you just built some thing huge and heavy. I would like to convey that feeling with entities in this game aswell.