Compare commits
No commits in common. "f897529e82bc27ae6a806989f8da85acac39cd5f" and "841b8f5b1195dc2d811b481f5489bfa2fa4b3948" have entirely different histories.
f897529e82
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841b8f5b11
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@ -1 +1 @@
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Subproject commit da8824120466499158fc1765333175b865aa0f82
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Subproject commit d4790ce4eb5c5acb4a064cb9635f04237154b6c6
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@ -12,14 +12,13 @@ MonoBehaviour:
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@ -294,13 +273,11 @@ MonoBehaviour:
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@ -12,14 +12,13 @@ MonoBehaviour:
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ior: 1.4
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hash: 1075477546
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@ -136,8 +136,7 @@ PlayerSettings:
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@ -20,17 +20,15 @@ Game Mechanics:
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****Game Features****
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****Game Features****
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Onion Design
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Onion Design
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Identify your core feature and start there and work your way outward where features decrease in importance.
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Identify your core feature and start there and work your way outward where features deacrease in importance.
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Write down the most important features of the game
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Write down the most important features of ArgonAssault
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1. Base Building:
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1. Base Building: Set up infrastructure to defend against enemies and to grow your base.
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* Set up infrastructure to defend against enemies and to grow your base.
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2. Enemies: You have to expand into hostile territory, enemies are a constant threat.
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2. Enemies:
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* You have to expand into hostile territory, enemies are a constant threat.
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1.
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2.
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3.
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3.
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4.
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4.
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5.
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5.
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6.
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7.
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Additional Features to consider:
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Additional Features to consider:
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1. Factions
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1. Factions
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@ -1,11 +0,0 @@
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Items have many moving parts and colors. Tron legacy style
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satisfying buildup sounds for guns.
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Need to create triggers for animation during firing/working/processing events
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example: progressive charge up of railgun
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* humming sound during coil charge
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* stream from pre-cooling rails
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* satisfying firing of projectile
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Placing buildings in Satisfactory gives me a great sense of scale, you feel that you just built some thing huge and heavy. I would like to convey that feeling with entities in this game aswell.
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